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In article <8F617F84Elavendersmith@204.213.191.228> ,
lav### [at] hotmail com (lavender) wrote:
> But Povray in all of its power can not even
> brake up the image into chunks and pass those to nodes to render and return
> the part of the image. This IS a simple venture. I have built an external
> system to do just this but it is clumsey. Even simpler is to send frames
> out to different systems. This would help also.
While this is easy to implement on _one_ platform, doling it on multiple
platforms is an extreme amount of work. How many of the "professional"
programs can do this on more than just a few Unix platforms? The answers is
simple: None. Pixar added Windows NT support for RenderMan just a short
time ago, and they have hundreds of millions of dollars (after the movies
they made for Disney). There is no standard API for networking defined in
either the C or C== standard, even Unix has Sockets and Streams.
> This is something the
> povray team should have already done. I know the program is free but honer
> and pride in work along with integraty should have driven them to write a
> completely modern application.
There will be a rewrite for 4.0 using C++, but consider that we do it in our
spare time, don't get paid $10000/month and work 50 hours/week for POV-Ray.
Some of the features in POV-Ray also require PhD grade math to understand.
I.e. for photons there are just the mathematical models, even those who
invented these models don't have a parallel solution for them yet (at least
published).
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povray org
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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